Posts Tagged ‘Xbox’

Madden 10 Online Franchise mode announced, I called it

Tuesday, June 2nd, 2009

As I said in my post earlier this week, online franchise is finally here….and it’s now official. Today at E3 Electronic Arts announced the mode with a trailer that made me want to skip my life until the moment that game is in my hands as fast as Adam Sandler skipped through his entire life in Click. Apparently I don’t learn from the morals in movies. Whatever, I don’t care, this game mode looks awesome.

I am assuming the lag will be minimal and everything will run as smoothly as the video seems to imply it will. If it does you will not see much of me. Madden players will be on the web setting their depth charts more often than my little sister checks her Facebook. Seriously, just watch the video (trailer is about a minute in).

Make your own Avatar e-card

Friday, February 13th, 2009

I just stumbled onto a new feature found on Xbox.com called Free Your Avatar. It’s pretty simple to use and has a fairly large catalog of props and backgrounds to help you create your work of art.

It’s unlikely I’ll be posting anything this weekend so I just wanted to take this opportunity to say…

FREE Left 4 Dead DLC coming in spring

Wednesday, February 11th, 2009

The Left 4 Dead survival pack coming this spring will include a new “survival” mode, along with two new multiplayer maps: death toll, and dead air. I hear they will also be smacking the store shelves with a version of the game that will include all of these new items.

What is survival mode? I have no idea. But my best guess is that it has something to do with surviving something…

Red Ring of Death FAIL Shirt

Friday, November 28th, 2008

Recently added to our GeekFortress online store is this beautifully created RROD shirt. What inspired me to make a shirt such as this? Well we’ve just passed the three year anniversary of the Xbox’s release which means some of you are undoubtedly becoming increasingly worried about a possible Red Ring scenario. If you do, you can now let the world know.

I suppose getting the Red Ring of Death is ultimately a horrible thing, but one could theorize that the entire Xbox Live community has been brought together by a collective frustration with the product they love so dearly…. Just a thought.

Anyways, the shirts available. For just under $20 its not too terribly expensive, and its always nice to help support the site. I’ve already got mine on the way

Celebrity Avatars for your NXE!

Thursday, November 27th, 2008

GamesRadar.com took the liberty of creating some of your favorite celebrities, game characters, and politicians in avatar form. Its hard to imagine MJ would make his avatar look exactly like that but who knows. The real question is, what would his gamertag be?

FanofGamerKids obviously!

A Kingdom for Keflings: Reviewed

Wednesday, November 26th, 2008

Everyone I know loves building things. Whether it’s Sim City, The Sims, or their favorite RTS… Everyone I know plays something where building plays a large part in the success of the player, it is a small part of all of us that loves creating things. Even your new Xbox Experience Avatar, you probably spent like a half an hour on it didn’t you? Yea that’s right. You did.

This game is all about creation. It is literally all you do, build things so you can build more things. You unlock more advanced blueprints as you complete lower level buildings. For a ten dollar game there really are quite a few buildings to construct. But even still, you’ll probably find yourself finishing this one before you’ve gotten your fill.

In the meantime however, you’ve got your Keflings. These little guys are brilliantly stupid, like a dog they learn what you show them. You can task them on various resources in the kingdom which you will use to erect various types of buildings. The great thing about the Keflings is that they will always do what you tell them to, forever. That is also a bad thing though, because that can mean standing there for ten minutes waiting to be told what to do if you’re not paying attention.

If the Keflings ever get out of line you can always discipline them. How does one discipline a digital little person? Well we have now come to the point in the review where I get to cover my favorite part of the game. Kicking Keflings. This might not make the game worth playing, but it sure makes the game that much more fun to play. This video Kefling Kick montage should explain everything.



If you thought that looked cruel? Don’t worry, you don’t have to kick the Keflings. Although you should think about going on at least one rampage **cough** Achievement **cough**

Their is also a multiplayer gameplay mode to this game. It adds a lot or very little, depending on the friends you keep. I have plenty of friends with this game so it has been a beautiful thing, we work together to construct towns. Splitting up tasks, one person in charge of Keflings while another makes the buildings themselves appear all over the kingdom. I have however heard the Xbox Live community is real big on tearing down eachothers villages. So beware if you let strangers into your town.

Overall, this game is a must buy if you have any interest in town building or midget managing. Kicking keflings is an amazing thing that will probably never get old. The multiplayer aspect is great if you can get your friends on board. If you can’t, no worries because it’s a great game by yourself as well. The only question is replayability, which will hopefully be solved by some future downloadable content *crosses fingers*

Peter Molyneux, you still owe me

Tuesday, November 4th, 2008
For those of you not familiar with the name, Peter Molyneux is the mastermind behind the Fable games. Back in the day when “Project Ego” (Fable’s original title) was announced I couldn’t contain myself while waiting for Christmas 2001 to open my Xbox…which would end up being my gateway to Fable. I was turned on to Fable far before the Xbox was released and had been the deciding factor in my choice of the Xbox over the PS2 that year. As my parents were my only form of income, I hope you appreciate the severity of this decision. Now, I was promised a game where if I favored one sword arm over the other it would get stronger, if I cut down a tree and came back a year later it would be a sapling coming to life from the ground. Sure those are minor things, but it seemed like the world Mr. Molyneux spoke of could completely redefine what we think a “great game” is. What I got was a game with power orbs… This is not a bad idea in practice, but it’s not what I ended up waiting FOUR YEARS for. If you’ve not played the game, you get a red orb for magic, blue for sword play, and yellow for bow or ranged attacks; you can then apply these towards leveling up those skills. Even at the young age of fifteen, that system was far too simple to keep me entertained for long.


I like the idea of creating a player in my image, instead of cookie cutter character in a linear story line. However, the ideas initially brought forth failed to show in the final product. It played like a game that was rushed onto the market much like Treyarch’s “Call of Duty 3″, when in reality it had been YEARS in the making. All along the way we were told this is going to be the greatest RPG ever and at no point did they delineate from this statement. The character customization was completely lame. You were either young or old and weathered looking, massively bulky or scrawny, bald or had flowing locks of hair. Worst of all is that I bought the limited edition of Fable and the strategy booklet. I was about 5-6 hours into the game when I realized I was two-thirds of the way through the guide. Needless to say I was glad when everyone else shared my rage and the game received mediocre reviews at best.
If only it were this glorious

If only it were this glorious

So here we are, it’s almost 2009 and Fable 2 has just been released giving Molyneux 9 years since the first announcements of Fable to finally get it right. I am not going to say Fable 2 is a bad game, not by any means. The problem is that it’s still not what I was promised so many years ago. The orbs are still around, leaving the leveling system with much to be desired. You STILL have horns and scars which are far too easy to acquire, causing your character to become very ugly very quickly. The weapons and clothing choices are poor at best, your only chance to be unique is different colored dye. I will say the graphics are phenomenal as was the case with the first installment, and there are several more side quests to extend the gameplay beyond 10 hours. I have noticed issues with the game, while performing jobs I’ve noticed several times my axe or hammer have glitched out and remain hovering in one position while my body continues the wood cutting or smithing actions. This game is far from ground breaking, but it has kept me entertained. If you’re looking for something with depth along the  western style RPG line the Elder Scrolls series has always been much better. Go pick up Oblivion for $20, you’ll get hours more enjoyment and it feels much more like a fantasy life simulator, where you have to worry about things like armor and there are more than 4 types of swords. If you have to have the game of the week or have already beat Oblivion, Fallout 3 was just released courtesy of Bethesda (the same creators of Oblivion) and I have yet to hear a bad review about it. In closing it’s yet another mediocre game from Peter Molyneux and I am glad my brother bought the game so I did not have to drop $60 on this title. You shouldn’t either.

Submitted by Mark Orr

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